![]() Once the meteor falls, a giant UFO usually follows. At first, our pilots will blast away at a gigantic meteor. Prioritizing the collection of power-ups will greatly improve the team’s chances of survival.Ĭertain levels culminate in a boss battle. Double Shot fires much more rapidly than the standard pea shooter, Plasma fires a continuous beam, Shield provides invincibility for a time, Nuke clears the screen of threats, and you can find extra lives as well. They fall from the sky fairly regularly and offer brief advantages upon collection. The default gun fires quite slowly, just as ships typically did in early 1980s shoot ‘em ups. Much of Astrosmash’s challenge comes from the limitations of the primary weapon. Should the meteor/enemy hit the ground instead, the team’s score decreases slightly, which is no big deal. If a meteor or enemy hits a player, the team loses a life because lives are shared. A few different types of UFO foes appear in certain levels as well. Shooting larger meteors will split them into smaller ones, Asteroids-style. During each level, meteors continually fall from the top of the screen. Players can move left and right, fire, and use a speed boost (dash) that grants brief invincibility. The campaign consists of ten levels that last about four minutes each (though they feel much longer). Campaign and Multiplayer both support 4-player local co-op, and Multiplayer also supports online co-op. The remake isn’t very ambitious, but it does seem to faithfully capture the gameplay of the original.Īstrosmash offers three modes: Campaign, Versus, and Multiplayer. This year, BBG Entertainment, makers of Dynablaster, unleashed its own Astrosmash remake onto consoles and PC. It combined gameplay elements from Space Invaders and Asteroids, and was apparently well-liked by Intellivision players. One such game was 1981's Astrosmash for the Intellivision console. In the early 1980s, it was not uncommon to find console games that were heavily inspired by arcade games of the time.
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